I’m doing the not so berry challenge by lilsimsie and I love how it makes you explore everything the game has to offer BUT I’m missing a few things from the latest packs and stuff like that. SOOO to enhance how good the main idea for this challenge is I came up with 8 new generations for it lol Anyway, I decided I would share this ‘cause I know that many of you guys also love this.
OH and if you decide to go for it, make sure to tag me of hashtag your posts with something like #notsoberryextended so I can check it out ‘cause I would reeeally love to see what you guys make of it
Anyway, here they go:
Generation 11: Crimson
The overprotectiveness of your parents made you want to wander a lot and never settle. You’re still living with them while enjoying their money to go on your own escapades through the jungle.
Traits: Loves Outdoors, Snob, Materialistic
Aspiration: Jungle Explorer (teen to YA) / Archaeologist (Adult to Elder)
Career: Museum/Antique shop ownerRules:
- Master the selvadoradian culture and archeology skills
- Must complete Jungle explorer aspiration ‘till adult lifestage and then change it to Archeaologist aspiration (finish from adult to elder)
- Move out of your parents house only when adult
- Must not follow a career. Can only gain money with the antique store/museum selling your explorer findings
- Must own at least one relic
Generation 12: Snow
Growing up in a museum/antique shop environment filled with old mystic relics and other things like that made you very interested in the supernatural. During your teenage years you met someone who claims they’re a vampire and will turn you once you’re old enough (twilight much?!). When you’re finally a young adult, you move in with that vampire, start a romance and become a vampire as well.
Traits: Gloomy, Insane, Outgoing
Aspiration: Master Vampire (before pregnancy) / Good Vampire (after)
Career: Secret AgentRules:
- Master the secret agent career
- Master the pipe organ and vampire lore skills
- Must complete both aspirations
- The hability to walk during the day is not allowed
- Have only one child
- Once the child is a young adult, must cure vampirism or burn in the sun (both parents)
Generation 13: Teal
Your parents spent the days locked inside their catacombs and only came out during the night, so pets were your closest friends. You learned to love and nurture them very soon in your life and want to dedicate yourself to their medical care.
Traits: Cat lover, Dog lover, Childish
Aspiration: Friend of the Animals
Career: VeterinarianRules:
- Complete the friend of the animals aspiration
- Must move out once becomes into a YA
- Master the veterinarian skill
- Own a 5 star vet clinic
- Must own a vet clinic as only job
- Own at least 3 pets
Generation 14: Honey
Much like your parents, you learned to love the animals around you and decide to dedicate your career to that, only not as much as one of your parents did ‘cause there should always be some time left for bowling.
Traits: Insider, Outgoing, Hates Children
Aspiration: Leader of the Pack
Career: Store owner (can only earn money with a store that only sells stuff for pets)Rules:
- Create a Bowling group for your friends and one for your enemies
- Must have at least one pet that’s the son/daughter from the pets of the past generation
- Master the pet training and bowling skill
- Collect all feathers
- Must live in the same town as the parents
Generation 15: Coral
The feeling that you never got love from one of your parents always made you go to food as a coping mechanism, and since the “make money with your own business” thing is practically part of the family blood, passion for food makes you want to open your own restaurant
Traits: Glutton, Hot-Headed, Noncommittal
Aspiration: Master Chef
Career: Own a restaurantRules:
- Eat all foods from festival stands at least once
- Must get a 5 star restaurant
- Must live in San Myshuno
- Master the master chef aspiration
- Master the cooking, gourmet cooking and baking skills
- Can’t have a life long partnet and must be single when an elder
Generation 16: Charcoal
You’re a dreamer trying to make it in the big city and you love it. You know what you’re capable of and believe that success runs in your veins, so you really dedicate yourself to learn everything you can while in school. You hope to make a living by selling your own art and eventually turning into a big fish.
Traits: Ambicious, Perfectionist, Art Lover
Aspiration: City Native
Career: Painter + Own an art galleryRules:
- Must live in a shabby apartment ‘till you make enough money to move to a penthouse
- Master the mixology, photography and painting skills
- Be an excelent student
- Work as a barista when a teen
- Complete the city native aspiration
- Master the paintor career
Generation 17: Lime
You’re breaking a pattern and reconecting to nature. You found a house outside of the big city and is moving there with nothing but the clothes on your body.
Traits: Loves the Outdoors,
Kleptomaniac, Loner
Aspiration: Freelance Botanist / Angling Ace / The Curator and Outdoor Enthusiast
Career: NoneRules:
- You can only make money by selling collectibles, the things from your garden or things you stole
- Cannot own a tv, computer, tablet or anything like that
- Master the gardening, wellness, herbalisim and handiness skills
- Master all the aspirations (because this is such a long list, you may purchase the extender of life with reward points)
- Can only have a child ten (or less) days before turning into an elder
- Turn into a plantsim at some point
Generation 18: Emerald
When you find out that your mom/dad made a choice by living a simple life you become obsessed with power. Your goal in life is to be rich and own everything you didn’t have access to as a child, no matter what it takes.
Traits: Kleptomaniac, Materialistic, Snob
Aspiration: Fabulously Wealthy / Mansion Baron
Career: Like I said before, you’d do anything to have the fabulous wealthy life you dream of, so everything goes (aka the black widow gen)Rules:
- Must complete both the fabulously wealthy and mansion baron aspirations
- Marry a rich sim and have at least one child, then divorce or get rid of the husband/wife
- Master the charisma, wellness and logic skill
- The mansion must have a room dedicated to wellness and spa equipment
fyi I’m going to use this when/if I finish generation ten 🙂
Yaasssssss